﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using _MetalSlug.MyCharacters.Characters;

namespace _MetalSlug.Mission
{
    public class StandardMissionFactory : MissionFactory
    {
        public override void InitialAttributeCharacter(MyCharacter Character)
        {
            GameUtil.GamePivot.DistanceToMove = Character.TopLeft.X;
        }
    }


}
